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Hierarchy

  • RaycastResult

Index

Constructors

constructor

Properties

Optional body

body: any

faceIndex

faceIndex: number = -1

fraction

fraction: number = -1

isStopped

isStopped: boolean = false

Readonly normal

normal: Vector2 = ...

Optional shape

shape: any

Methods

getHitDistance

getHitPoint

hasHit

  • hasHit(): boolean

reset

  • reset(): void

set

  • set(normal: SimpleVector2, shape: any, body: any, fraction: number, faceIndex: number): void

shouldStop

stop

  • stop(): void

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